While I think that you're heading in the right direction with your modifications, I'd like to get a little more detail:
How are you planning on making your levels unique and significant? The best advice that I can give you in terms of level design would be to make sure that each level has some sort of unique identifier. New types of challenges, enemies, obstacles, or powerups can massively help with this. Putting some time into playtesting and differentiating your levels (to figure out, from a player's perspective, how the level plays) can also give you some direction in how to design things.
Will you be making the different enemy designs yourself? Will these enemies have any unique abilities or gameplay changes?
Will the music that you add be custom? I'd highly recommend doing so - it results in a much more significant change.
I'm looking forward to seeing your final product, good luck!
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While I think that you're heading in the right direction with your modifications, I'd like to get a little more detail:
I'm looking forward to seeing your final product, good luck!